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FvwmScript(1)                    FVWM Modules                    FvwmScript(1)



NAME
       FvwmScript - module to build graphic user interface


SYNOPSIS
       FvwmScript  must be spawned by Fvwm.  It will not work from the command
       line.


DESCRIPTION
       FvwmScript is a module which allows you to build many graphical  appli-
       cations  such  as  desktop accessories, button panel with pop up menus,
       modal dialogs... At the startup, FvwmScript reads  the  file  which  is
       specified  on  the  command  line. This file contains the script.  This
       script is not included in the configuration file of Fvwm.

       An FvwmScript script is  fully  controllable  by  using  the  keyboard.
       (Shift)-Tab  circulates  around  the  widgets, Return simulates a mouse
       click, the arrows move the cursor or change the values  of  the  widget
       and Escape "cancels" for Menu and PopupMenu.


INVOCATION
       FvwmScript  can  be  invoked  by  inserting the line `Module FvwmScript
       name_of_script' in the .fvwm2rc file.  The  file  "name_of_script"  can
       start with a slash, in which case, it's a fully qualified path, and the
       file is read.  If "name_of_script" does not start with a  slash,  Fvwm-
       Script  will  look  in a few different places.  If  the   .fvwm2rc con-
       tained       the       command       line       `*FvwmScript:      Path
       path_of_the_script_directory',  FvwmScript will try that directory.  If
       that doesn't work, FvwmScript tries the system configuration  directory
       and the user configuration directory as described under the "Read" com-
       mand in the fvwm man page.

       The command to start FvwmScript can be placed on a line by  itself,  if
       FvwmScript  is  to  be  spawned during fvwm's initialization, or can be
       bound to a menu or mouse button or keystroke to invoke it later.


CONFIGURATION OPTIONS
       The following commands can be used in the  config  file  (see  fvwm(1),
       section  MODULE COMMANDS for details). They are used only if the corre-
       sponding script commands are not used in the script.


       *FvwmScript: DefaultFont font
              Specifies the default font to be used.  If  not  specified  with
              this  command or in the script with the Font command, fixed font
              is assumed.


       *FvwmScript: DefaultFore color
              Specifies the default foreground color to be used. If not speci-
              fied  with this command or in the script with the ForeColor com-
              mand, black is used.


       *FvwmScript: DefaultBack color
              Specifies the default background color to be used. If not speci-
              fied  with this command or in the script with the BackColor com-
              mand, grey85 is used.


       *FvwmScript: DefaultHilight color
              Specifies the default hilight color to be used. If not specified
              with  this  command  or in the script with the HilightColor com-
              mand, grey100 is used.


       *FvwmScript: DefaultShadow color
              Specifies the default shadow color to be used. If not  specified
              with this command or in the script with the ShadowColor command,
              grey55 is used.


       *FvwmScript: DefaultColorset colorset
              Tells the module to use colorset colorset as  the  default  col-
              orset.   Refer  to the FvwmTheme man page for details about col-
              orsets.


ANATOMY OF A SCRIPT
       FvwmScript uses a particular programming language. A script is composed
       of  five  parts. Heading contains general characteristics of the window
       and default properties  for  all  widgets.  The  second  part  contains
       instructions whom are executed at the  startup of the script. The third
       part contains periodic tasks which  are  executed  every  second.   The
       fourth  part contains instructions which are executed at exit.  And the
       last part contains the description of widgets.  A  widget  consists  of
       eleven types of items: text labels, single-line text inputs, radio but-
       tons, checkbox, push buttons, horizontal and vertical scrollbars, rect-
       angles, pop up menus, swallowexecs and mini scrollbars.


HEADING OF A SCRIPT
       The syntax is as follows:


       WindowTitle string
              This option sets the window title.


       WindowSize width height
              This  option  sets  window  size. width and height are numerical
              value.


       WindowPosition x y
              This option sets window position. x and y are numerical value.


       ForeColor {color}
              This option sets the default foreground color for all widgets.


       BackColor {color}
              This option sets the default background color for all widgets.


       HilightColor {color}
              This option sets the default hilight color for all widgets.


       ShadowColor {color}
              This option sets the default shadow color for all widgets.


       Colorset {n}
              This option sets the default colorset for all widgets.


       Font {font}
              This option sets the default font color for all widgets.


       UseGettext  [locale_path]
              Enable the use of the gettext mechanism which  is  used  by  the
              WindowLocaleTitle,  LocaleTitle,  ChangeLocaleTitle instructions
              and the Gettext function.  If no argument is given, the  default
              FvwmScript  locale  catalog  is used.  This catalog is under the
              locale fvwm installation directory and the text domain is  Fvwm-
              Script          (install_prefix/share/locale/*/LC_MESSAGES/Fvwm-
              Script.mo).  You can reset this catalog  or  add  some  catalogs
              exactly  in  the  same way than with the LocalePath fvwm command
              (see the fvwm manual page).  This instruction should  be  placed
              before the WindowLocaleTitle instruction.


       WindowLocaleTitle string
              This option sets the window title, but use the locale catalog(s)
              defined with UseGettext.


INITIALISATION
       This part contains instructions which will be executed at the  startup.
       For example:

            Init
             Begin
              Do "Exec cat tada.voc > /dev/dsp"
              WarpPointer 1
              Set $ToDo=Restart
             End

       These instructions are used to play a sound, move the pointer to widget
       1 and to initialize $ToDo to "Restart" at every startup.


PERIODIC TASKS
       This part of the script contains instructions that are  executed  every
       second.  For example:

            PeriodicTasks
             Begin
              If (RemainderOfDiv (GetTime) 10)==0 Then
               Do {Exec xcalc}
             End

       This example shows how to launch xcalc every 10 seconds.


THE QUIT FUNCTION
       This  part  of  the script contains instructions that are executed when
       the script exits (after the Quit instruction or if you close the window
       with the Close, Delete or Destroy fvwm command). For Example

            QuitFunc
             Begin
              Do {Echo bye, bye}
             End

       Be  aware  that  if  you  used the KillModule fvwm command to close the
       script, some instructions or functions which rely on the existence of a
       communication  link  between  the  script and fvwm will not be executed
       (for example the Do command). To smoothly kill a script  with  an  fvwm
       command see the COMMANDS section.


MAIN OF A SCRIPT
       The second part of the script contains the description for every widget
       in the script.  Each widget description has two parts.  The first  part
       describes  initial  properties,  the  second part contains instructions
       that are executed when the widget receives messages.  All  widgets  can
       send  and  receive  messages.  All messages are identified by a number.
       The message "UserAction" is sent to a widget when the user operates the
       widget.  The syntax for the first part is:

            Widget         id   # A number between 1 and 999 inclusive
            Property
             Type          string
             Size width    height
             Position      x y
             Title         { string }
             Value         int
             MaxValue      int
             MinValue      int
             Font          string
             ForeColor     { color }
             BackColor     { color }
             HilightColor  { color }
             ShadowColor   { color }
             Colorset int
             Flags         flagsOpt

       The  flagsOpt  option to Flags is a space separated list containing one
       or more  of  the  keywords Hidden, NoReliefString, NoFocus, Left / Cen-
       ter  /  Right.   Hidden  is  used to specify if the widget is hidden at
       startup.  NoReliefString specifies if strings are drawn with relief  or
       not.   NoFocus  specifies  if  the widget can get the keyboard focus or
       not.  By default all widgets take focus,  except  Rectangle,  HDipstick
       and  VDipstick  which cannot. Moreover, the NoFocus widgets are skipped
       when you circulate around the widgets with the (Shift-)Tab  short  cut.
       Left  / Center / Right specifies the text position. These apply only to
       ItemDraw, List, Menu, PopupMenu and PushButton. The default  is  Center
       for ItemDraw and PushButton and Left for the others widgets.

       LocaleTitle  can  be used in place of Title, for using the locale cata-
       log(s) defined with UseGettext.

       The position of every widget must be specified.

       The syntax for the second part is:

            Main
             Case message of
              SingleClic:
              Begin
               # list of instructions which will be
               # executed when widget receives
               # message "SingleClic". This message is
               # generated by the user.
              End
              1 :
              Begin
               # list of instructions which will be
               # executed when widget receives
               # message 1
              End
             End



LIST OF WIDGETS
       There is fifteen types of widgets.


       CheckBox: Display check box with a string.

              Title: title of the check box.

              Value: if Value is equal to 1, the box is  checked  else  it  is
              not.

              The Size property is ignored.


       HDipstick: Display a horizontal dipstick.
              This widget can be used to display disk usage.

              Value: specify the current value of the dipstick.

              MinValue: specify the minimum value of the dipstick.

              MaxValue: specify the maximum value of the dipstick.

              A minimum size of 30x11 is imposed.


       HScrollBar: Display an horizontal scrollbar.

              Value: position of the thumb.

              MaxValue: upper limit of Value.

              MinValue: lower limit of Value.

              The  height  property is ignored and a minimum width is imposed.
              The width should be at least the range plus 37 if all values are
              to  be  selectable e.g.  a min of 0 and max of 10 has a range of
              11 and therefore should have a minimum width of 48.


       ItemDraw: Display an icon and/or a string.

              Title: string to display.

              Icon: icon to display.

              MaxValue: x coordinate of the cursor.

              MinValue: y coordinate of the cursor.

              The size is made large enough to contain the  title  and/or  the
              icon.


       List: Display a list.
              List lets user to choose between various options.

              Value: specify which option is selected.

              MinValue: First visible option.

              Title:  title contains options displayed in the list. The syntax
              is the following: {Option 1|Option 2|...|Option  N}.  All  menus
              are displayed at the top of window.

              A minimum height of three items is imposed and the width is made
              to be at least 108.


       Menu: Display a menu whom lets user to choose a option.
              Items of type Menu are layed out from left to  right  along  the
              top of the window. The size and position properties are ignored.

              Value: specify which option is selected.

              Title: title contains options displayed in the menu. The  syntax
              is the following: {Option 1|Option 2|...|Option N}.


       MiniScroll: Display a very small vertical scrollbar.

              Value: position of the thumb.

              MaxValue: upper limit of Value.

              MinValue: lower limit of Value.

              The size is set to 19x34.


       PopupMenu: Display a pop up menu.

              Value: specify what option is selected.

              Title:  the  title  has  the  following syntax: {Option 1|Option
              2|...|Option N}."Option 1|Option 2|...|Option N" is the  pop  up
              menu which is displayed when pressing mouse button.

              The size property is ignored.


       PushButton: Display push button with an icon and/or a string.

              Title:  this  string has the following syntax {Title of the but-
              ton|Option 1|Option 2|Option3|...|Option  N}.  "Option  1|Option
              2|...|Option  N"  is  the  pop  up  menu which is displayed when
              pressing the right button.

              Icon: icon to display.

              The button is made large enough to fit the icon and or label.


       RadioButton: Display radio button with a string.

              Title: title of the radio button.

              Value: if Value is equal to 1, the box is  checked  else  it  is
              not.

              The size property is ignored


       Rectangle: Display a rectangle.
               This type of widget can be used to decorate window.


       SwallowExec
              This  type  of widget causes FvwmScript to spawn an process, and
              capture the first window whose name  or  resource  is  equal  to
              Title, and display it in the script window.

              Title:  specify  the window name which be captured and displayed
              in the script window.

              SwallowExec: specify the command line to execute  to  spawn  the
              process.  Modules can also be swallowed.

              Value: specify the looking of the border. Possible value: -1, 0,
              1.

              The size is made to be at least 30x30


       TextField: Display a text input field.
              The text input field can be used to edit a single-line string.

              Title: content of text field.

              Value: position of the insert point.

              MinValue: position of the end of the selection.

              MaxValue: first visible character of the title

              The height property is ignored, the width is made to be at least
              40 pixels wider than the initial contents.


       VDipstick: Display a vertical dipstick.

              Value: specify the current value of the dipstick.

              MinValue: specify the minimum value of the dipstick.

              MaxValue: specify the maximum value of the dipstick.

              The size is made to be at least 11x30.


       VScrollBar: Display a vertical scrollbar.

              Value: position of the thumb.

              MaxValue: upper limit of Value.

              MinValue: lower limit of Value.

              The  width  property is ignored and a minimum height is imposed.
              The height should be at least the range plus 37  if  all  values
              are  to be selectable e.g.  a min of 0 and max of 10 has a range
              of 11 and therefore should have a minimum height of 48.


INSTRUCTIONS
       Here is the description of all instructions.


       HideWidget id : hide the widget numbered id.


       ShowWidget id: show the widget numbered id.


       ChangeValue id1 id2
              Set the value of the widget numbered id1 to id2.


       ChangeMaxValue id1 id2
              Set the maximum value of the widget numbered id1 to id2.


       ChangeMinValue id1 id2
              Set the minimum value of the widget numbered id1 to id2.


       ChangeTitle id1 id2
              Set the title of the widget numbered id1 to id2.


       ChangeLocaleTitle id1 id2
              As ChangeTitle  but  use  the  locale  catalog(s)  defined  with
              UseGettext.


       ChangeIcon id1 id2
              Set the icon of the widget numbered id1 to id2.


       ChangeForeColor id1 {color}
              Set  the foreground color of the widget numbered id1 to {color}.


       ChangeBackColor id1 {color}
              Set the background color of the widget numbered id1 to  {color}.


       ChangeColorSet id1 id2
              Set  the  colorset of the widget numbered id1 to id2. Specifying
              widget 0 sets the main window colorset.


       ChangePosition id1 x y
              Move the widget numbered id1 to position (x,y).


       ChangeSize id1 width height
              Set the size of the widget numbered id1 to (width,height).


       ChangeFont id1 newfont
              Set the font of the widget numbered id1 to newfont.


       WarpPointer id
              Warp the mouse pointer into the widget numbered id.


       WriteToFile filename {str1} {str2} etc
              Write to the file filename the string which is the concatenation
              of all arguments str1, str2, etc.


       Do {command args}
              Execute  the fvwm command inside the Do block.  Any fvwm command
              as described in the fvwm2 man page can be  used.   Commands  are
              sent  from  this module to the fvwm main program for processing.
              The length of the command and arguments can not exceed 988 char-
              acters.


       Set $var={str1} {str2} etc
              Concatenate  all arguments to a string and set the variable $var
              to this string.


       Quit: quit the program.


       SendSignal id1 id2
              Send a message numbered id2 to widget id1.


       SendToScript id_script {str11} {str2} etc
              Send a message to the script identified by id_script.  The  mes-
              sage is the concatenation of str1, str2...


       Key Keyname Modifier id sig str1 str2 etc
              Binds a keyboard key to the instruction

              SendSignal id sig

              and sets the "last string" to the concatenation of str1, str2...
              (see the LastString function).  The Keyname and Modifiers fields
              are defined as in the fvwm Key command.


ARGUMENTS
       Most  of commands use arguments. There are two kinds of arguments: num-
       bers and strings.  A numerical argument is a  value  which  is  between
       -32000 and +32000. A string is always surrounded with braces. Variables
       always begin with the character "$" and can contain  both  numbers  and
       strings.


FUNCTIONS
       All  functions  use arguments. Functions can return both a string and a
       number.  The syntax is:

            (function argument1 argument2 etc)

       Here is the complete list of arguments:


       (GetTitle id)
              Return the title of the widget numbered id.


       (GetValue id)
              Return the current value of the widget numbered id.


       (GetMinValue id)
              Return the current Min value of the widget numbered id.


       (GetMaxValue id)
              Return the current Max value of the widget numbered id.


       (GetFore id)
              Return the current RGB foreground value of the  widget  numbered
              id in the hex format RRGGBB.


       (GetBack id)
              Return  the  current RGB background value of the widget numbered
              id in the hex format RRGGBB.


       (GetHilight id)
              Return the current RGB hilight value of the widget  numbered  id
              in the hex format RRGGBB.


       (GetShadow id)
              Return the current RGB shadow value of the widget numbered id in
              the hex format RRGGBB.


       (GetOutput {str} int1 int2)
              Executes the command str, gets the standard output  and  returns
              the  word which is in the line int1 and in the position int2. If
              int2 is equal to -1, GetOutput returns the complete line.


       (NumToHex int)
              Return the hexadecimal value of int.


       (HexToNum {str})
              Return the decimal value of str,  str  must  be  an  hexadecimal
              value.


       (Add int1 int2)
              Return the result of (int1+int2).


       (Mult int1 int2)
              Return the result of (int1*int2).


       (Div int1 int2)
              Return the result of (int1/int2).


       (StrCopy {str} int1 int2)
              Return  the  string  whom is between position int1 and int2. For
              example, (StrCopy {Hello} 1 2) returns {He}


       (LaunchScript {str})
              This function launches the script named str and returns an iden-
              tification  number.   This  number is necessary to use the func-
              tions SendToScript and ReceiveFromScript. The  string  str  con-
              tains the script name and some arguments.


       (GetScriptArgument {int})
              This  function  returns the argument script used in the function
              LaunchScript.   If  int  is  equal  to  zero,  GetScriptArgument
              returns the name of the script.


       (GetScriptFather)
              This  function  returns  the identification number of the script
              father.


       (ReceivFromScript {int})
              This function returns the message sent by  the  script  numbered
              int.


       (RemainderOfDiv {int1 int2}): t
              This function returns the remainder of the division (int1/int2).


       (GetTime)
              This function returns the time in seconds.


       (GetPid)
              This function returns the process id of the script.


       (Gettext {str})
              This function return the translation of str by using the  locale
              catalog(s) defined with UseGettext.


       (SendMsgAndGet {comId} {cmd} bool)
              Sends  the command cmd with identifier comId to an external pro-
              gram ready to communicate  with  the  script  using  a  protocol
              specific  to  FvwmScript.  If bool is 0 FvwmScript does not wait
              for an answer from  the  external  program.  In  this  case  the
              returned  value  is 1 if the message can be sent to the external
              program and 0 if this is not the case.  If bool is 1, then Fvwm-
              Script  waits  for  an  answer from the external program and the
              return value is this answer (a line of no more than 32000  char-
              acters).  If  the  communication fails, the returned value is 0.
              See the section A COMMUNICATION PROTOCOL for  a  description  of
              the communication protocol used.


       (Parse {str} int)
              where str must be a string of the form:

                        X1S1X2S2X3S3...SnXn

              where  the  Xn  are  numbers  containing four decimal digits and
              where Sn are strings of length exactly Xn. The returned value is
              the string Sint.  If int is out of range (e.g., >n) the returned
              value is the empty string. If str is not of the specified  form,
              the  return  value  is unpredictable (but empty in the average).
              This function is  useful  to  handle  strings  returned  by  the
              SendMsgAndGet function.


       (LastString)
              This  function  returns the "current working string" for the Key
              instruction and the SendString command (see  the  COMMANDS  sec-
              tion).  At  startup this string is empty, but when a Key binding
              is detected (respectively, a SendString  command  is  received),
              then this string is set to the string associated to the instruc-
              tion (respectively, to the command).


CONDITIONAL LOOPS
       There are three kinds of conditional loops. The  instruction  "If-Then-
       Else" has the following syntax:

            If $ToDo=={Open xcalc} Then
             Do {Exec xcalc &}            # List of instructions
            Else
            Begin
             Do {Exec killall xcalc &}    # List of instructions
             Do {Exec echo xcalc killed > /dev/console}
            End

       The second part "Else-Begin-End" is optional. If the loop contains only
       one instruction, Begin and End can be omitted. The instruction  "While-
       Do" has the following syntax:

            While $i<5 Do
            Begin
             Set $i=(Add i 1)             # List of instructions
            End

       Two  strings  can be compared with "==" and two numbers can be compared
       with "<", "<=", "==", ">=", ">". The loop  "For-Do-Begin-End"  has  the
       following syntax:

            For $i=1 To 20 Do
            Begin
             Do {Exec xcalc &}            # List of instructions
            End



COMMANDS
       The following FVWM command may be executed at any time

       SendToModule ScriptName SendString id sig str

       it  sends to any module with alias or name which matches ScriptName the
       string

       SendString id sig str

       When an FvwmScript receives such a message it sends to  the  Widget  id
       the  signal  numbered  sig  and the string str can be obtained with the
       LastString function. Let us give an  example.   Say  that  you  have  a
       script MyScript with the widget:

            Widget 50
            Property
             Type PushButton
             Title {Quit}
             ...
            Main
            Case message of

              SingleClic:
              Begin
                Quit
              End

              1 :
              Begin
                Set $str = (LastString)
                If $str == {Quit} Then
                  Quit
                Else
                  ChangeTitle 33 $str
              End

            End

       Then the command

            SendToModule MyScript SendString 50 1 str

       forces MyScript to exit if str is equal to "Quit" and if not it changes
       the title of Widget 33 to str.


EXAMPLES
       You will find examples of scripts in the fvwm configuration  directory.

       FvwmScript-BellSetup, FvwmScript-KeyboardSetup, FvwmScript-PointerSetup
       and FvwmScript-ScreenSetup are a set of scripts that modify X settings.
       These  scripts  save  preferences into a file named ~/.xinit-fvwmrc (If
       you want to use another file name, give it as the first argument of the
       script).   If  you want to load these preferences at every startup, you
       have to include the line  ".xinit-fvwmrc" in your .xinitrc  (or  .xses-
       sion) file before starting fvwm.

       FvwmScript-BaseConfig modifies fvwm focus and paging mouse policy, win-
       dow placement, opacity and other features of the move and  resize  com-
       mands,  snap attraction and shading animation.  This script saves pref-
       erences into a file named .FvwmBaseConfig in the user's data  directory
       (i.e., $HOME/.fvwm or $FVWM_USERDIR if set).  If you want to load these
       preferences at every startup you must add the line "Read  .FvwmBaseCon-
       fig"  in your fvwm configuration file.  If you want to use another file
       name, give it as the first argument of the script.  When you  click  on
       Ok or Apply an fvwm function that you may define named BaseConfigOkFunc
       or BaseConfigApplyFunc is called.  This allows for  reloading  specific
       application  styles  that  the  script  has  destroyed (e.g., AddToFunc
       BaseConfigOkFunc I Read MyAppStyle).

       FvwmScript-Buttons is a buttons panel  which  can  replace  FvwmButtons
       (this  script  supports  popup  menus and requires xload, xclock, Fvwm-
       Pager, TkDesk).  FvwmScript-Colorset allows you to edit  your  colorset
       (see  FvwmTheme).   FvwmScript-Date  allows  you  to set date and time.
       FvwmScript-FileBrowser is a file browser used  by  the  other  scripts.
       FvwmScript-Find  is  an  elementary front-end to find.  FvwmScript-Quit
       allows to quit fvwm, restart fvwm or some other window manager, or shut
       down  and  reboot  the  computer.   FvwmScript-ScreenDump  is  a screen
       dumper. FvwmScript-WidgetDemo is a pure example script.  See  the  next
       section for FvwmScript-ComExample.


A COMMUNICATION PROTOCOL
       FvwmScript  is a weak (but simple) programming language. If you need to
       deal with a lot of data and/or you need to use complex  algorithms  you
       should  use  an  external  program (in perl for example) and "send" the
       desired information to your FvwmScript script. The first approach is to
       use  the  GetOutput function.  This is simple but you should rerun your
       external program each time you need information from it (and  this  may
       cause  performances  problems).   The  second  approach  is  to use the
       SendMsgAndGet function which extends FvwmScript by using  any  program-
       ming language which can deal with named pipes (fifos). We describe this
       solution in this section.  (A third approach is to use  fvwm-themes-com
       from  the  fvwm-themes package, but in fact the SendMsgAndGet method is
       an implementation of fvwm-themes-com inside FvwmScript and  this  gives
       better performance).

       Basically, you start an "external" program (the program for short) from
       your FvwmScript script (the script for short). This program runs in the
       background and you use the SendMsgAndGet function in your script to ask
       questions or to give instructions to the  program.   The  program  must
       strictly  respect a certain communication protocol.  First of all there
       is an identifier comId for the communication,  it  should  contain  the
       process id of the script for a good implementation of the protocol (use
       the GetPid function and pass the comId via an option to  the  program).
       The  protocol  uses two fifos, in the FVWM user directory, named: .tmp-
       com-in-comId and .tmp-com-out-comId.  The  program  should  create  and
       listen  on the .tmp-com-in-comId fifo. Then, when FvwmScript executes a
       function of the form:

              Set $answer = (SendMsgAndGet {comId} {cmd} bool)

       FvwmScript writes the cmd on this fifo.  This way the program can  read
       the cmd and can execute the appropriate action (it should remove the in
       fifo to support multi-communications). If bool is  0,  FvwmScript  does
       not  wait  for  an answer from the program and return 1 if the previous
       actions succeed and 0 if they failed (then the program should "go back"
       to  the  in fifo).  If bool is 1, then FvwmScript waits (20 sec) for an
       answer from the program and in turn returns the answer  to  the  script
       (note that bool is not passed to the program as it must know which com-
       mands need an answer). To answer, the program creates the .tmp-com-out-
       comId  fifo  and writes the answer on it. The program should wait until
       FvwmScript reads the answer and then it should remove the out fifo  and
       go  back  to  the  in fifo. The answer should consist of one line of no
       more than 32000 characters (take a look at the Parse function to handle
       multiple lines as one line).

       A  simple way to understand this protocol and to write scripts and pro-
       grams that use it is to take a look at the (not useful)  example  Fvwm-
       Script-ComExample  and fvwm-script-ComExample.pl (that can found in the
       FVWM data directory). Moreover, this  implementation  of  the  protocol
       solves  questions  as: What to do if the script exits for a bad reason?
       What to do if the program exits for a bad reason? ...etc.


BUGS
       FvwmScript crashes if widgets are accessed that have not been  defined.


AUTHOR
              Frederic   Cordier   (cordie97@cui.unige.ch   or  f-cord96@univ-
       lyon1.fr).


CONTRIBUTOR
              Eddy J. Gurney (eddy@gizmo.aa.ans.net).



3rd Berkeley Distribution  20 January 2006 (2.5.16)              FvwmScript(1)


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This page was generated on Sat Sep 8 16:34:13 GMT 2007

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