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FvwmAnimate man page

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FvwmAnimate(1)							FvwmAnimate(1)




NAME

       FvwmAnimate - the Fvwm Animate module


SYNOPSIS

       FvwmAnimate  is	spawned  by  fvwm,  so no command line invocation will
       work.  From within the .fvwm2rc file, FvwmAnimate is  spawned  as  fol-
       lows:

       Module FvwmAnimate

       or from within an fvwm pop-up menu:

       DestroyMenu Module-Popup
       AddToMenu   Module-Popup "Modules" Title
       + "Fvwm Animate Icons" Module FvwmAnimate OptionalName




DESCRIPTION

       The  FvwmAnimate  module animates iconification and de-iconification or
       on command.  There are currently 6 different animation effects.



INVOCATION

       No command line invocation is possible.	FvwmAnimate must be invoked by
       the  fvwm window manager.  When invoked with the OptionalName argument,
       the OptionalName is used to find configuration commands,  configuration
       files,  and  name  the  internally generated menus and forms instead of
       "FvwmAnimate".  During startup, FvwmAnimate defines menus and forms for
       configuring  and  controlling  FvwmAnimate.   The  default menu name is
       "MenuFvwmAnimate" and the  form	name  is  "FormFvwmAnimate".   If  the
       optional  name  is used, the menu would be "Menu<OptionalName>" and the
       form would be "Form<OptionalName>".

       Assuming you already had a  builtin  menu  called  "Module-Popup",  you
       could use FvwmAnimate by configuring it like this:

       AddToFunc "StartFunction" "I" Module FvwmAnimate
       AddToMenu "Module-Popup" "Control Animation" Popup MenuFvwmAnimate




CONFIGURATION OPTIONS

       Since  the pop up menu "MenuFvwmAnimate" allows complete control of the
       FvwmAnimate module, you don't really have to know what any of the  con-
       figuration commands are.  This section describes them anyway.

       FvwmAnimate  gets config info from fvwm's module configuration database
       (see fvwm2(1), section  MODULE  COMMANDS).   In	addition,  FvwmAnimate
       reads  the  file $HOME/.FvwmAnimate, and accepts commands from fvwm and
       its modules as it runs.

       If OptionalName is used to  start FvwmAnimate,  the  optional  name  is
       used in all commands,  messages, menus and forms generated by  FvwmAni-
       mate and in the configuration file name.   Unlike other	fvwm  modules,
       there is little reason to use the optional name.


       *FvwmAnimate: Color color
	      Tells  FvwmAnimate  what	color  to  draw  with.	 The  color is
	      "XOR'ed" (exclusive ORed) onto the background.  Depending on the
	      display  type  you are using,  the effect this causes will vary.
	      Especially on 8-bit displays, it helps if the  background  is  a
	      solid  color.   You  have  to experiment with this to see how it
	      works.

	      The default color is not really a color and can  be  entered  as
	      "Black^White",  or  more simply "None".  This is the same as the
	      default XOR mask used by fvwm for move and resize frames.

	      Other colors can be specified using standard X  color  notation.
	      Ie.  color names like "LightBlue", or RGB values like "#FFFFFF".


       *FvwmAnimate: Pixmap pixmap
	      Tells FvwmAnimate to use pixmap to draw with. This can be useful
	      if *FvwmAnimate: Color gives poor results.


       *FvwmAnimate: Delay msecs
	      Tells  FvwmAnimate how many milliseconds to sleep between frames
	      of animation.


       *FvwmAnimate: Iterations iterations
	      Tells FvwmAnimate how many steps to break the animation into.


       *FvwmAnimate: Twist twist
	      Tells FvwmAnimate how many revolutions to twist  the  iconifica-
	      tion frame.


       *FvwmAnimate: Width width
	      Tells  FvwmAnimate  how  wide  a line to draw with.  The default
	      width of 0 (zero) is a fast line of Width 1.


       *FvwmAnimate: Effect mode
	      Tells FvwmAnimate which animation effect to use.	Currently  the
	      effects are: Frame, Lines, Flip, Turn, Zoom3D, Twist Random, and
	      None.  None is normally set in the configuration	file,  in-case
	      FvwmAnimate  is  started	automatically,	but an individual user
	      doesn't want it running.


       *FvwmAnimate: Stop
	      Tells FvwmAnimate to stop.


       *FvwmAnimate: Save
	      Tells FvwmAnimate to save the current configuration  in  a  file
	      named  ".FvwmAnimate"  in  the  users home directory.  This same
	      file is read automatically by FvwmAnimate during startup.



COMMANDS

       FvwmAnimate can be asked to produce an animation thru  the  "sendtomod-
       ule" command.  The format of the command is:

       sendtomodule FvwmAnimate animate sx sy sw sh dx dy dw dh

       The  second  word must match the name FvwmAnimate is started with.  The
       word "animate" must be in lower case.  The next 8 fields must  be  num-
       bers.   The  first  4  are for the source (or starting) location of the
       animation.  The last 4 are for the destination of the animation.  The 2
       pairs  of 4 numbers, represent rectangles.  The first 2 numbers are the
       x and y location of the upper right corner.  The next 2 numbers are the
       width  and  height.   One or more spaces can separate the fields in the
       command.

       Modules can use the "sendtomodule" command to animate "NoIcon" windows,
       or  you	can  think up your own ways to have all kinds of fun with this
       command.



ORIGIN

       FvwmAnimate is based on the  Animate  module  from  Afterstep  1.5pre6.
       Porting	to  fvwm  and  lots  of  other	changes were done by Dan Espen
       <despen@telcordia.com>.	Below are the original author and  acknowledg-
       ments.



AUTHOR

       Alfredo Kengi Kojima <kojima@inf.ufrgs.br>



ACKNOWLEDGMENTS

       These people have contributed to FvwmAnimate:


       Kaj Groner <kajg@mindspring.com>
	      Twisty iconification, configuration file parsing, man page.


       Frank Scheelen <scheelen@worldonline.nl>



3rd Berkeley Distribution	  3 July 2001			FvwmAnimate(1)


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