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FvwmIconMan man page

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FvwmIconMan(1)							FvwmIconMan(1)




NAME

       FvwmIconMan - an Fvwm Icon Manager


SYNOPSIS

       FvwmIconMan  is	spawned  by  fvwm,  so no command line invocation will
       work.



DESCRIPTION

       FvwmIconMan is an icon manager modeled after the TWM icon manager.  The
       user  may  have multiple icon managers, each of which armed with a list
       of window types which it manages. For example, the user	may  have  one
       manager	which lists only emacs windows, and another which lists every-
       thing else. You may also specify  what  resolution  each  icon  manager
       uses,  for  example,  one icon manager may manage windows on all desks,
       and another may manage only those on the current desk, page or  screen.
       FvwmIconMan  can  display  the miniature icons provided by fvwm for its
       managed windows. The managers may have a maximum number of columns (and
       so grows vertically), a maximum number of rows (and then grows horizon-
       tally), or stay at a fixed size, and adjust the size of the window but-
       tons  to  fit  (think win95's Taskbar). And when support is compiled in
       for the X Shape extension, then the manager windows may be shaped.

       You can specify actions to  be  run  when  mouse,  or  key  events  are
       received. For example, you could bind the first mouse button to iconify
       the selected window, and make bindings for the arrow keys  to  navigate
       the manager window without the mouse.

       FvwmIconMan  can  be set to display which window currently has the key-
       board focus, and by binding the select event (see below)  to  the  fvwm
       Focus function, you can emulate the TWM icon manager's behavior.



INITIALIZATION

       During  initialization, FvwmIconMan searches though the fvwm configura-
       tion file for the options which are described below. It is highly  rec-
       ommended  that you make FvwmIconMan be a sticky window. And if you want
       to make use of the followfocus option,  and/or  binding	an  action  to
       Focus,  then you should make FvwmIconMan clicktofocus. Also, when using
       the Shape option, it's recommended that the FvwmIconMan window  not  be
       decorated at all by fvwm.



INVOCATION

       FvwmIconMan  can  be invoked by inserting the line 'Module FvwmIconMan'
       in the .fvwm2rc file.  If FvwmIconMan is to be  spawned	during	fvwm's
       initialization,	then  this  line should be placed in the StartFunction
       declarations, or it can be bound to a menu, mouse button, or  keystroke
       to invoke it later.

       If  you	wish  to run FvwmIconMan in a transient mode, such as with the
       built in window list, then pass Transient as an argument.  The  invoca-
       tion  "Module  FvwmIconMan  Transient"  will  do  nicely. In this mode,
       FvwmIconMan will pop up one manager window directly under  the  cursor.
       When  the  mouse  button  is  released, it will execute the appropriate
       action, and then exit.  Things are somewhat  complicated  by  the  fact
       that  you can specify that FvwmIconMan create multiple manager windows,
       behavior which is unsuitable when running transiently. So, when running
       transiently,  FvwmIconMan  will only create one manager window. Use the
       manager id 'transient' to specify options for this manager window.



CONFIGURATION OPTIONS REFERENCE CHART

       FvwmIconMan has acquired quite a few options. I assume others share  my
       dislike	of paging though a long man page, so here is a terse reference
       chart describing the available options.	They  are  described  in  more
       detail in the next section.

       Name	       Description		  Default

       nummanagers     number of managers	  1
       action	       binds command to event	  Mouse 0 N sendcommand Iconify
       background      default background	  gray
       buttongeometry  size of button in pixels
       colorset        default colorset
       dontshow        list of windows to ignore
       drawicons       use mini icons		  false
       focusandselectbutton			  flat grey black
       focusandselectcolorset
       focusbutton     style for focused buttons  up grey black
       focuscolorset
       followfocus     show which win has focus   false
       font					  8x13
       foreground      default text color	  white
       format	       describes button label	  "%c: %i"
       iconname        manger icon name 	  FvwmIconMan
       iconbutton      style for icon buttons	  up black grey
       iconcolorset
       managergeometry size of manager in buttons 0x1
       noiconaction    animate iconification	  NOP
       plainbutton     style for normal buttons   up black grey
       plaincolorset
       resolution      global/desk/page/screen	  page
       reverse	       normal, icon or none	  none
       selectbutton    style for selected buttons flat black grey
       selectcolorset
       shape	       use shape extension	  false
       show	       list of windows to show
       showonlyicons   only icons visible	  false
       sort	       keep managers sorted	  name
       title	       manager title		  FvwmIconMan
       titlebutton     style for title button	  raisededge black grey
       titlecolorset
       usewinlist      honor WinListSkip?	  true




CONFIGURATION OPTIONS

       With the exception of the nummanagers option, all of the options may be
       defined on a per-manager basis. So, for example, the user may have  his
       emacs  manager with a red foreground, and his xterm manager with a blue
       one. A configuration line may therefore have one of two forms:


       *FvwmIconMan: optionname optionvalue
	      To specify that the optionname takes the value  optionvalue  for
	      all managers.

       *FvwmIconMan: managerid optionname optionvalue
	      To  specify that the option optionname takes the value optionva-
	      lue for manager managerid. Mangerid may  either  be  a  positive
	      integer, or the string "transient". An integer id refers to man-
	      agers which FvwmIconMan creates when running normally, and an id
	      of  "transient"  refers  to the single manager which FvwmIconMan
	      creates when running transiently.

	      The old syntax, that uses an asterisk instead  of  white	spaces
	      before  managerid  and  optionname,  is supported too, but it is
	      obsolete now.


       The following options may be specified:


       *FvwmIconMan: nummanagers num
	      num is a positive integer specifying the total  number  of  icon
	      managers.   Since  FvwmIconMan  would like to know how many man-
	      agers there are before handling any  manager  specific  options,
	      this should come first. The default is 1.


       *FvwmIconMan: [id] action type binding
	      Binds an FvwmIconMan command to an event. Type may be one of the
	      values: Key, Mouse, or Select. Actions are described in the fol-
	      lowing section ACTIONS.


       *FvwmIconMan: [id] background background
	      Specifies the default background color.


       *FvwmIconMan: [id] buttongeometry geometry
	      Specifies  the  initial geometry of an individual button in pix-
	      els. If the specified height is 0, then  the  button  height  is
	      determined  from the font size. X and Y coordinates are ignored.


       *FvwmIconMan: [id] colorset colorset
	      The default colorset used. Overrides background and  foreground.
	      See FvwmTheme.


       *FvwmIconMan: [id] drawicons value
	      If  your	version  of  fvwm is capable of using mini icons, then
	      this option determines if FvwmIconMan displays the  mini	icons.
	      Otherwise,  it  generates  an  error message.  "true" means that
	      mini icons are shown for iconified windows,  "false"  that  mini
	      icons  are  never  shown, and "always" that mini icons are shown
	      for all windows.


       *FvwmIconMan: [id] focusandselectbutton style [forecolor backcolor]
	      Same as the plainbutton option, but specifies the look  of  but-
	      tons which are both selected, and have the keyboard focus.


       *FvwmIconMan: [id] focusandselectcolorset colorset
	      Works like focusandselectbutton but uses colorsets instead.  The
	      style setting can still only be applied with  focusandselectbut-
	      ton.  See FvwmTheme.


       *FvwmIconMan: [id] focusbutton style [forecolor backcolor]
	      Same  as	the plainbutton option, but specifies the look of but-
	      tons whose windows have the keyboard focus.


       *FvwmIconMan: [id] focuscolorset colorset
	      Works like focusbutton but uses colorsets  instead.   The  style
	      setting  can  still  only  be  applied  with  focusbutton.   See
	      FvwmTheme.


       *FvwmIconMan: [id] followfocus boolean
	      If true, then the button appearance reflects which  window  cur-
	      rently has focus.  Default is false.


       *FvwmIconMan: [id] font font
	      Specifies  the  font  to	be  used for labeling the buttons. The
	      default is 8x13.


       *FvwmIconMan: [id] foreground foreground
	      Specifies the default foreground color.


       *FvwmIconMan: [id] format formatstring
	      A printf like format string which describes  the	string	to  be
	      printed  in the manager window for each managed window. Possible
	      flags are: %t, %i, %c, and %r  for  the  window's  title,  icon,
	      class, or resource name, respectively.  The default is "%c: %i".
	      Warning: m4 reserves the word format, so if  you	use  m4,  take
	      appropriate action.


       *FvwmIconMan: [id] iconname iconstring
	      Specifies  the  window  icon name for that manager window. Icon-
	      string may either be a single word,  or  a  string  enclosed  in
	      quotes. The default is "FvwmIconMan".


       *FvwmIconMan: [id] iconbutton style [forecolor backcolor]
	      Same  as	the plainbutton option, but specifies the look of but-
	      tons whose windows are iconified.


       *FvwmIconMan: [id] iconcolorset colorset
	      Works like iconbutton but uses  colorsets  instead.   The  style
	      setting	can  still  only  be  applied  with  iconbutton.   See
	      FvwmTheme.


       *FvwmIconMan: [id] managergeometry geometry
	      Specifies the initial geometry of the manager, in units of  but-
	      tons.  If  height is 0, then the manager will use width columns,
	      and will grow vertically once it has more  than  width  windows.
	      Likewise, if width is 0, it will use height rows, and grow hori-
	      zontally.  If both are nonzero, then the manager window will  be
	      exactly  that  size,  and stay that way. As columns are created,
	      the buttons will narrow to  accommodate.	 If  the  geometry  is
	      specified  with a negative y coordinate, then the window manager
	      will grow upwards. Otherwise, it will grow downwards.


       *FvwmIconMan: [id] noiconaction	action
	      Tells FvwmIconMan to do action when a  NoIcon  style  window  is
	      iconified  or de-iconified. Relevant coordinates are appended to
	      action so that the icon can be traced to an FvwmIconMan  button.
	      An  example  action is "*FvwwmIconMan: NoIconAction SendToModule
	      FvwmAnimate animate". A blank or null action turns this  feature
	      off.


       *FvwmIconMan: [id] plainbutton style [forecolor backcolor]
	      Specifies how normal buttons look. style may be one of flat, up,
	      down, raisededge, or sunkedge, and describes how the  button  is
	      drawn. The color options are both optional, and if not set, then
	      the default colors are used. If on a monochrome screen, then the
	      style option is ignored, but must still be set.


       *FvwmIconMan: [id] plaincolorset colorset
	      Works  like  plainbutton	but uses colorsets instead.  The style
	      setting  can  still  only  be  applied  with  plainbutton.   See
	      FvwmTheme.


       *FvwmIconMan: [id] resolution resolution
	      Specifies  when  the manager will display an entry for a certain
	      window. resolution may take one of the following values: global,
	      desk,  page,  screen,  !desk, !page, or !screen. If global, then
	      all windows of the appropriate type (see the show  and  dontshow
	      options  below)  will be shown. If desk, then only those windows
	      on the current desk are down. If page, then only	those  windows
	      on  the  current page are shown. If screen, then only those win-
	      dows on the current Xinerama screen are  shown.  !desk  reverses
	      the sense of desk, displaying only those windows not on the cur-
	      rent desk. Likewise, !page shows only those windows not  on  the
	      current  page  and  !screen  shows only those windows not on the
	      current Xinerama screen. The default is page. If Xinerama is not
	      active  or  only	a  single  screen is used, page and screen are
	      equivalent.


       *FvwmIconMan: [id] reverse class
	      Causes certain classes of buttons to  have  their  relief  lines
	      reversed	so  that  up and down styles are reversed. This has no
	      affect on flat buttons. The class can be icon, normal  or  none.
	      The default is none.


       *FvwmIconMan: [id] selectbutton style [forecolor backcolor]
	      Same  as	the plainbutton option, but specifies the look of but-
	      tons when the mouse is over them.


       *FvwmIconMan: [id] selectcolorset colorset
	      Works like selectbutton but uses colorsets instead.   The  style
	      setting  can  still  only  be  applied  with  selectbutton.  See
	      FvwmTheme.


       *FvwmIconMan: [id] shape boolean
	      If True, then use make the window shaped. Probably  only	useful
	      if you have multiple columns or rows. If FvwmIconMan wasn't com-
	      piled to support the Shape extension, this  generates  an  error
	      message. When using shaped windows, it's recommended that a fvwm
	      style is made for FvwmIconMan that has no  borders.   Otherwise,
	      fvwm will get confused.


       *FvwmIconMan: [id] sort value
	      If  name,  then the manager list is sorted by name. If namewith-
	      case, then it is sorted by name sensitive to case. If  id,  then
	      the manager list is sorted by the window id, which never changes
	      after the window is created. Or it can be  set  to  none,  which
	      results in no sorting.  Default is name.


       *FvwmIconMan: [id] title titlestring
	      Specifies  the  window  title  string  for  that manager window.
	      Titlestring may either be a single word, or a string enclosed in
	      quotes.  The default is "FvwmIconMan". This will be drawn in the
	      title bar of the manager window, if any, and in the  title  but-
	      ton, which is the button drawn when the manager is empty.


       *FvwmIconMan: [id] titlebutton style [forecolor backcolor]
	      Same  as	the  plainbutton option, but specifies the look of the
	      title button (the button drawn when the manager is  empty).  The
	      manager's title is drawn in the title button.


       *FvwmIconMan: [id] usewinlist boolean
	      If  true,  then honor the WinListSkip style flag. Otherwise, all
	      windows are subject to possible management according to the show
	      and dontshow lists.


       The  two  following  options control which windows get handled by which
       managers. A manager can get two lists, one of windows to show, and  one
       of windows to ignore. If only the show list is given, then that manager
       will show only the windows in the list. If only the  dontshow  list  is
       given, then the manager will show all windows except those in the list.
       If both lists are given, then a window will be shown if it  is  not  in
       the  dontshow  list, and in the show list. And finally, if neither list
       is given, then the manager will handle all windows. Each list  is  made
       up  of  patterns  of the form type=pattern, where type is one of class,
       resource, title, or icon, and pattern is an expression of the same for-
       mat  used  in the fvwm style command (minimalistic shell pattern match-
       ing). Quotes around the pattern will be taken as part  of  the  expres-
       sion.  If  a window could be handled by more than one manager, then the
       manager with the lowest id gets it.


       *FvwmIconMan: [id] show pattern list
	      If a window matches one of the patterns in the list, then it may
	      be handled by this manager.


       *FvwmIconMan: [id] show pattern list
	      If a window matches one of the patterns in the list, then it may
	      be handled by this manager.


       *FvwmIconMan: [id] dontshow pattern list
	      If a window matches one of the patterns in the list, then it may
	      not be handled by this manager.


       *FvwmIconMan: [id] showonlyicons boolean
	      Only iconified windows are shown if boolean is true.



ACTIONS

       Actions	are commands which may be bound to an event of the type: a key
       press, a mouse click, or the mouse entering a window manager  button  -
       denoted by the action types Key, Mouse, and Select.

       Normally,  actions  bound to a mouse click are executed when the button
       is pressed. In transient mode, the action is executed when  the	button
       is  released,  since  it  is assumed that FvwmIconMan was bound to some
       mouse event. A tip/warning: FvwmIconMan still keeps track of the  mouse
       button  and  any modifier keys in this case, so if you bind FvwmIconMan
       to say, meta-button3, then it would be wise to ensure that  the	action
       you want to execute will be executed when the meta-button3 event occurs
       (which would be the button release, assuming you kept  your  finger  on
       the meta key).

       The syntax for actions are:


       Key actions: Key Keysym Modifiers FunctionList
	      Keysym  and  Modifiers  are exactly the same as for the fvwm Key
	      command.


       Mouse actions: Mouse Button Modifiers FunctionList
	      Button and Modifiers are exactly the same as for the fvwm  Mouse
	      command.


       Select actions: Select FunctionList


       A  FunctionList is a sequence of commands separated by commas. They are
       executed in left to right order, in one shared  context	-  which  cur-
       rently  only contains a pointer to the "current" button. If a button is
       selected (typically by the mouse pointer sitting on it) when the action
       is  executed,  then  the  current button is initialized to that button.
       Otherwise, it points to nothing.

       Most of the available  commands	then  modify  this  "current"  button,
       either  by  moving  it around, making it become the selected button, or
       sending commands to fvwm acting on the window represented by that  but-
       ton.  Note  that  while	this  current  button is initialized to be the
       selected button, the selected button  does  not	implicitly  follow  it
       around.	This way, the user can send commands to various windows, with-
       out changing which button is selected.

       Commands take five types of arguments: Integer, Manager,  Window,  But-
       ton,  and  String. A String is a string specified exactly as for fvwm -
       either in quotes or as a single word not in quotes. Again, you may bind
       a  sequence  of commands to an event, by listing them separated by com-
       mas.

       Window and Button types look exactly the same in the .fvwm2rc file, but
       are interpreted as either specifying a managed window, or a FvwmIconMan
       button representing a window. They can either be an integer  (which  is
       interpreted  module  N  where  N is the number of buttons - so 0 is the
       first and -1 is the last), or one of the strings:  Select,  Focus,  Up,
       Down,  Right, Left, Next, Prev. Select and Focus refer to the currently
       selected or focused button or window. Up, Down, Right, and  Left  refer
       to  the	button or window above, below, to the right of, or to the left
       of the current button in the manager window, allowing navigation around
       the  manager  window.  Next  and Prev designates the window, button, or
       manager after or before the current button, allowing navigation of  the
       one  dimensional  list of windows which is drawn in the manager window.
       If the manager is sorted, Next and Prev move through the windows in the
       sorted order.

       The  Manager type can either be an integer, Next, or Prev.  The meaning
       is analogous to that of the Button type, but in terms of  the  integral
       index of the managers, restricted to managers which are nonempty.

       The following functions are currently defined:

       bif Button Integer/String
	      A  relative  branch  instruction.  If Button is Select or Focus,
	      then take the branch if there is a selected button or a  focused
	      button.  If  Button is an integer, then branch if nonzero. If it
	      is one of Up, Down, Right, Left, Next, Prev, then the branch  is
	      taken when the current button can move in that direction. If the
	      branch is taken, then Integer commands are skipped. No backwards
	      branches are allowed.


       bifn Button Integer/String
	      The  complement  of bif. The branch is taken if Button evaluates
	      to false, by the criteria listed for bif.


       gotobutton Button
	      Sets current button to Button. If Button is an integer, then the
	      current button is set to Button modulo the number of buttons, in
	      the whichever manager contains the selected button, if any.


       gotomanager Manager
	      Sets button to button 0 of Manager. This will only go to a visi-
	      ble,  nonempty  manager. So an integral argument is taken modulo
	      the number of such managers.


       jmp Integer/String
	      Executes a relative  jump  of  Integer  instructions.  Backwards
	      jumps  are  not  allowed.  The  jump is computed relative to the
	      instruction following the jmp.


       label String
	      Provides a label that previous instructions can jump to. It will
	      not  be  visible	to  subsequent jump instructions, and the same
	      label can be used multiple times in the  same  instruction  list
	      (though it would be perverse to do so.)


       print String
	      Prints String to the console. Useful for debugging actions.


       quit   Quits FvwmIconMan.


       ret    Stop executing the entire action.


       select Selects  the current button, if any. If a select action has been
	      specified, it will then be  run.	Therefore,  it	is  considered
	      unwise to set the select button in the select action.


       sendcommand Command
	      Sends  the fvwm command Command to the window represented by the
	      current button, if any.


       warp   Warps cursor to current button, if any.


       Examples:

	    gotobutton select, gotobutton Down, select

       Selects the button below the currently selected button. Since the  cur-
       rent  button is already initialized to the selected button, this may be
       shortened to "gotobutton Down , select".


	    gotobutton Up, select

       Selects the button above the currently selected button.


	    gotobutton 0, select

       Selects the first button of the current manager. If there is no current
       manager,  which	is the case when no button is selected, then this does
       nothing.


	    gotobutton -1, select

       Selects the last button of the current manager.


	    gotobutton focus, select

       Selects the button corresponding to the focused window.


	    gotobutton focus, Iconify

       Sends the fvwm command Iconify to the focused window.  Note  that  this
       does not change the selected button.


	    bif Next 3, gotobutton 0, select, ret, gotobutton Next, select

       If  a  button is selected, and it's the last button, go to button 0. If
       it's not the last button, go to the next button. Otherwise, do nothing.
       Basically,  this  action cycles through all buttons in the current man-
       ager.


	    bif select 7, bif focus 3, gotomanager 0, select, ret, gotobutton focus, \
	      select, ret, gotobutton down, select

       This is good for sending to FvwmIconMan with a SendToModule command. If
       there  is  a  selected  button, it moves down. Otherwise, if there is a
       focused button, it is selected. Otherwise, button 0 of manager  0  gets
       selected.


	    bif select Select, bif focus Focus, gotomanager 0, select, ret, label Focus, \
	      gotobutton focus, select, ret, label Select, gotobutton down, select

       Same as previous, but using the label instruction.


       In  addition  to being bound to keys and mice, actions can be sent from
       fvwm to FvwmIconMan via the SendToModule command. Don't quote the  com-
       mand when using SendToModule. Also, due to a bug in the current version
       of fvwm, don't quote FvwmIconMan either.



SAMPLE CONFIGURATIONS

       This first example is of a  the	simplest  invocation  of  FvwmIconMan,
       which only has one manager, and handles all windows:


       ##############################################################
       # Load any modules which should be started during
       # fvwm initialization
       ModulePath /usr/lib/X11/fvwm:/usr/bin/X11
       Module FvwmIconMan

       # Make FvwmIconMan title-bar-less, sticky, and give it an icon
       Style "Fvwm*"	  Icon toolbox.xpm,NoTitle,NoHandles,Sticky
       Style "FvwmIconMan" HandleWidth 5, Handles, BorderWidth 5


       ##############################################################
       ##############################################################
       #Definitions used by the modules

       *FvwmIconMan: nummanagers	1
       *FvwmIconMan: resolution 	global
       *FvwmIconMan: background 	slategrey
       *FvwmIconMan: foreground 	white
       *FvwmIconMan: font		7x13
       *FvwmIconMan: buttongeometry	100x0
       *FvwmIconMan: managergeometry	1x0-0+0


       This  example  is the Reader's Digest version of my personal configura-
       tion. It has two managers, one for emacs and one for  everything  else,
       minus  things  with no icon title. Only windows on the current page are
       displayed. The use of the drawicons and	shape  options	requires  that
       fvwm and FvwmIconMan we compiled with the correct options. Note how the
       geometry and show options are specified per manager, and the others are
       common to all:


       Style "FvwmIconMan"  NoTitle, Sticky, WindowListSkip, BorderWidth 0
       Style "FvwmIconMan"  HandleWidth 0


       Key F8 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
	 gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
	 gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
	 gotobutton prev, select, sendcommand WarpToWindow
       Key F9 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
	 gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
	 gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
	 gotobutton next, select, sendcommand WarpToWindow

       *FvwmIconMan: numManagers 2
       *FvwmIconMan: Resolution  page
       *FvwmIconMan: background  steelblue
       *FvwmIconMan: foreground  white
       *FvwmIconMan: font	 7x13
       *FvwmIconMan: usewinlist  true
       *FvwmIconMan: drawicons	 true
       *FvwmIconMan: shape  true
       *FvwmIconMan: followfocus true
       *FvwmIconMan: sort   name
       *FvwmIconMan: plainbutton	  up white steelblue
       *FvwmIconMan: selectbutton	  down white steelblue
       *FvwmIconMan: focusbutton	  up white brown
       *FvwmIconMan: focusandselectButton down white brown
       *FvwmIconMan: titleButton	  raisededge white steelblue
       *FvwmIconMan: NoIconAction	  "SendToModule FvwmAnimate animate"

       *FvwmIconMan: 1 title	       "Emacs windows"
       *FvwmIconMan: 1 iconname        "FvwmIconMan: Emacs"
       *FvwmIconMan: 1 format	       "%i"
       *FvwmIconMan: 1 show	       resource=emacs resource=gemacs
       *FvwmIconMan: 1 managergeometry 1x0-400+0
       *FvwmIconMan: 1 buttongeometry  200x0

       *FvwmIconMan: 2 title	       "All windows"
       *FvwmIconMan: 2 iconname        "FvwmIconMan: all"
       *FvwmIconMan: 2 format	       "%c: %i"
       *FvwmIconMan: 2 dontshow        icon=Untitled
       *FvwmIconMan: 2 managergeometry 2x4-0+0
       *FvwmIconMan: 2 buttongeometry  200x0

       *FvwmIconMan: transient geometry 194x100
       *FvwmIconMan: transient dontshow icon=Untitled
       *FvwmIconMan: transient action	Mouse 0 A sendcommand select select Iconify

       *FvwmIconMan: action	Mouse	  1 N sendcommand Iconify
       *FvwmIconMan: action	Mouse	  2 N sendcommand WarpToWindow
       *FvwmIconMan: action	Mouse	  3 N sendcommand "Module FvwmIdent FvwmIdent"
       *FvwmIconMan: action	Key  Left  N gotobutton Left, select
       *FvwmIconMan: action	Key  Right N gotobutton Right, select
       *FvwmIconMan: action	Key  Up    N gotobutton Up, select
       *FvwmIconMan: action	Key  Down  N gotobutton Down, select
       *FvwmIconMan: action	Key  q	   N quit




UNFINISHED BUSINESS

       There  is one bug that I know of. A honest to goodness solution to this
       would be appreciated. When an icon manager is set to  grow  upwards  or
       leftwards, on some machines it may wander occasionally.

       It  doesn't  handle  windows without resource names as gracefully as it
       should.



AUTHOR

       Brady Montz (bradym@cs.arizona.edu).



THANKS

       Thanks to:
	    David Berson <berson@cs.pitt.edu>,
	    Gren Klanderman <greg@alphatech.com>,
	    David Goldberg <dsg@mitre.org>,
	    Pete Forman <gsez020@compo.bedford.waii.com>,
	    Neil Moore <amethyst@maxwell.ml.org>,
	    Josh M. Osborne <stripes@va.pubnix.com,
	    Adam Rice <wysiwyg@glympton.airtime.co.uk>,
	    Chris Siebenmann <cks@hawkwind.utcs.toronto.edu>,
	    Bjorn Victor <victor@delial.docs.uu.se>.

       for contributing either code or truly keen ideas.



3rd Berkeley Distribution	  3 July 2001			FvwmIconMan(1)


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