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FvwmScript man page

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FvwmScript(1)							 FvwmScript(1)




NAME

       FvwmScript - module to build graphic user interface



SYNOPSIS

       FvwmScript  must be spawned by Fvwm.  It will not work from the command
       line.



DESCRIPTION

       FvwmScript is a module which allows you to build many graphical	appli-
       cations	such  as  desktop accessories, button panel with pop up menus,
       modal dialogs... At the startup, FvwmScript reads  the  file  which  is
       specified  on  the  command  line. This file contains the script.  This
       script is not included in the configuration file of Fvwm.

       An FvwmScript script is	fully  controllable  by  using	the  keyboard.
       (Shift)-Tab  circulates	around	the  widgets, Return simulates a mouse
       click, the arrows move the cursor or change the values  of  the	widget
       and Escape "cancels" for Menu and PopupMenu.



INVOCATION

       FvwmScript  can	be  invoked  by  inserting the line `Module FvwmScript
       name_of_script' in the .fvwmrc file.   The  file  "name_of_script"  can
       start with a slash, in which case, it's a fully qualified path, and the
       file is read.  If "name_of_script" does not start with a  slash,  Fvwm-
       Script  will  look  in  a few different places.	If  the   .fvwmrc con-
       tained	    the       command	    line       `*FvwmScript:	  Path
       path_of_the_script_directory',  FvwmScript will try that directory.  If
       that doesn't work, FvwmScript tries the system configuration  directory
       and the user configuration directory as described under the "Read" com-
       mand in the fvwm2 man page.

       The command to start FvwmScript can be placed on a line by  itself,  if
       FvwmScript  is  to  be  spawned during fvwm's initialization, or can be
       bound to a menu or mouse button or keystroke to invoke it later.



CONFIGURATION OPTIONS

       The following commands can be used in the config  file  (see  fvwm2(1),
       section	MODULE COMMANDS for details). They are used only if the corre-
       sponding script commands are not used in the script.


       *FvwmScript: DefaultFont font
	      Specifies the default font to be used.  If  not  specified  with
	      this  command or in the script with the Font command, fixed font
	      is assumed.


       *FvwmScript: DefaultFore color
	      Specifies the default foreground color to be used. If not speci-
	      fied  with this command or in the script with the ForeColor com-
	      mand, black is used.


       *FvwmScript: DefaultBack color
	      Specifies the default background color to be used. If not speci-
	      fied  with this command or in the script with the BackColor com-
	      mand, grey85 is used.


       *FvwmScript: DefaultHilight color
	      Specifies the default hilight color to be used. If not specified
	      with  this  command  or in the script with the HilightColor com-
	      mand, grey100 is used.


       *FvwmScript: DefaultShadow color
	      Specifies the default shadow color to be used. If not  specified
	      with this command or in the script with the ShadowColor command,
	      grey55 is used.


       *FvwmScript: DefaultColorset colorset
	      Tells the module to use colorset colorset as  the  default  col-
	      orset.   Refer  to the FvwmTheme man page for details about col-
	      orsets.



ANATOMY OF A SCRIPT

       FvwmScript uses a particular programming language. A script is composed
       of  five  parts. Heading contains general characteristics of the window
       and default properties  for  all  widgets.  The	second	part  contains
       instructions whom are executed at the  startup of the script. The third
       part contains periodic tasks which  are	executed  every  second.   The
       fourth  part contains instructions which are executed at exit.  And the
       last part contains the description of widgets.  A  widget  consists  of
       eleven types of items: text labels, single-line text inputs, radio but-
       tons, checkbox, push buttons, horizontal and vertical scrollbars,  rec-
       tangles, pop up menus, swallowexecs and mini scrollbars.



HEADING OF A SCRIPT

       The syntax is as follows:


       WindowTitle string
	      This option sets the window title.


       WindowSize width height
	      This  option  sets  window  size. width and height are numerical
	      value.


       WindowPosition x y
	      This option sets window position. x and y are numerical value.


       ForeColor {color}
	      This option sets the default foreground color for all widgets.


       BackColor {color}
	      This option sets the default background color for all widgets.


       HilightColor {color}
	      This option sets the default hilight color for all widgets.


       ShadowColor {color}
	      This option sets the default shadow color for all widgets.


       Colorset {n}
	      This option sets the default colorset for all widgets.


       Font {font}
	      This option sets the default font color for all widgets.



INITIALISATION

       This part contains instructions which will be executed at the  startup.
       For example:

	    Init
	     Begin
	      Do "Exec cat tada.voc > /dev/dsp"
	      WarpPointer 1
	      Set $ToDo=Restart
	     End

       These instructions are used to play a sound, move the pointer to widget
       1 and to initialize $ToDo to "Restart" at every startup.



PERIODIC TASKS

       This part of the script contains instructions that are  executed  every
       second.	For example:

	    Periodic Task
	     Begin
	      If (RemainderOfDiv (GetTime) 10)==0 Then
	       Do {Exec xcalc}
	     End

       This example shows how to launch xcalc every 10 seconds.



THE QUIT FUNCTION

       This  part  of  the script contains instructions that are executed when
       the script exits (after the Quit instruction or if you close the window
       with the Close, Delete or Destroy fvwm2 command). For Example

	    QuitFunc
	     Begin
	      Do {Echo bye, bye}
	     End

       Be  aware  that	if  you used the KillModule fvwm2 command to close the
       script, some instructions or functions which rely on the existence of a
       communication  link  between  the script and fvwm2 will not be executed
       (for example the Do command). To smoothly kill a script with  an  fvwm2
       command see the COMMANDS section.



MAIN OF A SCRIPT

       The second part of the script contains the description for every widget
       in the script.  Each widget description has two parts.  The first  part
       describes  initial  properties,	the  second part contains instructions
       that are executed when the widget receives messages.  All  widgets  can
       send  and  receive  messages.  All messages are identified by a number.
       The message "UserAction" is sent to a widget when the user operates the
       widget.	The syntax for the first part is:

	    Widget	   id	# A number between 1 and 999 inclusive
	    Property
	     Type	   string
	     Size width    height
	     Position	   x y
	     Title	   { string }
	     Value	   int
	     MaxValue	   int
	     MinValue	   int
	     Font	   string
	     ForeColor	   { color }
	     BackColor	   { color }
	     HilightColor  { color }
	     ShadowColor   { color }
	     Colorset int
	     Flags	   flagsOpt

       The  flagsOpt  option to Flags is a space separated list containing one
       or more	of  the  keywords Hidden, NoReliefString, NoFocus, Left / Cen-
       ter  /  Right.	Hidden	is  used to specify if the widget is hidden at
       startup.  NoReliefString specifies if strings are drawn with relief  or
       not.   NoFocus  specifies  if  the widget can get the keyboard focus or
       not.  By default all widgets take focus,  except  Rectangle,  HDipstick
       and  VDipstick  which cannot. Moreover, the NoFocus widgets are skipped
       when you circulate around the widgets with the (Shift-)Tab  short  cut.
       Left  / Center / Right specifies the text position. These apply only to
       ItemDraw, List, Menu, PopupMenu and PushButton. The default  is	Center
       for ItemDraw and PushButton and Left for the others widgets.

       The position of every widget must be specified.

       The syntax for the second part is:

	    Main
	     Case Message of
	      SingleClic:
	      Begin
	       # list of instructions which will be
	       # executed when widget receives
	       # message "SingleClic". This message is
	       # generated by the user.
	      End
	      1 :
	      Begin
	       # list of instructions which will be
	       # executed when widget receives
	       # message 1
	      End
	     End




LIST OF WIDGETS

       There is fifteen types of widgets.


       CheckBox: Display check box with a string.

	      Title: title of the check box.

	      Value:  if  Value  is  equal to 1, the box is checked else it is
	      not.

	      The Size property is ignored.


       HDipstick: Display a horizontal dipstick.
	      This widget can be used to display disk usage.

	      Value: specify the current value of the dipstick.

	      MinValue: specify the minimum value of the dipstick.

	      MaxValue: specify the maximum value of the dipstick.

	      A minimum size of 30x11 is imposed.


       HScrollBar: Display an horizontal scrollbar.

	      Value: position of the thumb.

	      MaxValue: upper limit of Value.

	      MinValue: lower limit of Value.

	      The height property is ignored and a minimum width  is  imposed.
	      The width should be at least the range plus 37 if all values are
	      to be selectable e.g.  a min of 0 and max of 10 has a  range  of
	      11 and therefore should have a minimum width of 48.


       ItemDraw: Display an icon and/or a string.

	      Title: string to display.

	      Icon: icon to display.

	      MaxValue: x coordinate of the cursor.

	      MinValue: y coordinate of the cursor.

	      The  size  is  made large enough to contain the title and/or the
	      icon.


       List: Display a list.
	      List lets user to choose between various options.

	      Value: specify which option is selected.

	      MinValue: First visible option.

	      Title: title contains options displayed in the list. The	syntax
	      is  the  following:  {Option 1|Option 2|...|Option N}. All menus
	      are displayed at the top of window.

	      A minimum height of three items is imposed and the width is made
	      to be at least 108.


       Menu: Display a menu whom lets user to choose a option.
	      Items  of  type  Menu are layed out from left to right along the
	      top of the window. The size and position properties are ignored.

	      Value: specify which option is selected.

	      Title:  title contains options displayed in the menu. The syntax
	      is the following: {Option 1|Option 2|...|Option N}.


       MiniScroll: Display a very small vertical scrollbar.

	      Value: position of the thumb.

	      MaxValue: upper limit of Value.

	      MinValue: lower limit of Value.

	      The size is set to 19x34.


       PopupMenu: Display a pop up menu.

	      Value: specify what option is selected.

	      Title: the title has  the  following  syntax:  {Option  1|Option
	      2|...|Option  N}."Option	1|Option 2|...|Option N" is the pop up
	      menu which is displayed when pressing mouse button.

	      The size property is ignored.


       PushButton: Display push button with an icon and/or a string.

	      Title: this string has the following syntax {Title of  the  but-
	      ton|Option  1|Option  2|Option3|...|Option  N}. "Option 1|Option
	      2|...|Option N" is the pop  up  menu  which  is  displayed  when
	      pressing the right button.

	      Icon: icon to display.

	      The button is made large enough to fit the icon and or label.


       RadioButton: Display radio button with a string.

	      Title: title of the radio button.

	      Value:  if  Value  is  equal to 1, the box is checked else it is
	      not.

	      The size property is ignored


       Rectangle: Display a rectangle.
	       This type of widget can be used to decorate window.


       SwallowExec
	      This type of widget causes FvwmScript to spawn an  process,  and
	      capture  the  first  window  whose  name or resource is equal to
	      Title, and display it in the script window.

	      Title: specify the window name which be captured	and  displayed
	      in the script window.

	      SwallowExec:  specify  the  command line to execute to spawn the
	      process.	Modules can also be swallowed.

	      Value: specify the looking of the border. Possible value: -1, 0,
	      1.

	      The size is made to be at least 30x30


       TextField: Display a text input field.
	      The text input field can be used to edit a single-line string.

	      Title: content of text field.

	      Value: position of the insert point.

	      MinValue: position of the end of the selection.

	      MaxValue: first visible character of the title

	      The height property is ignored, the width is made to be at least
	      40 pixels wider than the initial contents.


       VDipstick: Display a vertical dipstick.

	      Value: specify the current value of the dipstick.

	      MinValue: specify the minimum value of the dipstick.

	      MaxValue: specify the maximum value of the dipstick.

	      The size is made to be at least 11x30.


       VScrollBar: Display a vertical scrollbar.

	      Value: position of the thumb.

	      MaxValue: upper limit of Value.

	      MinValue: lower limit of Value.

	      The width property is ignored and a minimum height  is  imposed.
	      The  height  should  be at least the range plus 37 if all values
	      are to be selectable e.g.  a min of 0 and max of 10 has a  range
	      of 11 and therefore should have a minimum height of 48.



INSTRUCTIONS

       Here is the description of all instructions.


       HideWidget id : hide the widget numbered id.


       ShowWidget id: show the widget numbered id.


       ChangeValue id1 id2
	      Set the value of the widget numbered id1 to id2.


       ChangeMaxValue id1 id2
	      Set the maximum value of the widget numbered id1 to id2.


       ChangeMinValue id1 id2
	      Set the minimum value of the widget numbered id1 to id2.


       ChangeTitle id1 id2
	      Set the title of the widget numbered id1 to id2.


       ChangeIcon id1 id2
	      Set the icon of the widget numbered id1 to id2.


       ChangeForeColor id1 {color}
	      Set  the foreground color of the widget numbered id1 to {color}.


       ChangeBackColor id1 {color}
	      Set the background color of the widget numbered id1 to  {color}.


       ChangeColorSet id1 id2
	      Set  the	colorset of the widget numbered id1 to id2. Specifying
	      widget 0 sets the main window colorset.


       ChangePosition id1 x y
	      Move the widget numbered id1 to position (x,y).


       ChangeSize id1 width height
	      Set the size of the widget numbered id1 to (width,height).


       ChangeFont id1 newfont
	      Set the font of the widget numbered id1 to newfont.


       WarpPointer id
	      Warp the mouse pointer into the widget numbered id.


       WriteToFile filename {str1} {str2} etc
	      Write to the file filename the string which is the concatenation
	      of all arguments str1, str2, etc.


       Do {str1} {str2} etc
	      Execute  the command which is the concatenation of all arguments
	      str1, str2, etc.


       Set $var={str1} {str2} etc
	      Concatenate all arguments to a string and set the variable  $var
	      to this string.


       Quit: quit the program.


       SendSignal id1 id2
	      Send a message numbered id2 to widget id1.


       SendToScript id_script {str11} {str2} etc
	      Send  a  message to the script identified by id_script. The mes-
	      sage is the concatenation of str1, str2...


       Key Keyname Modifier id sig str1 str2 etc
	      Binds a keyboard key to the instruction

	      SendSignal id sig

	      and sets the "last string" to the concatenation of str1, str2...
	      (see the LastString function).  The Keyname and Modifiers fields
	      are defined as in the fvwm2 Key command.



ARGUMENTS

       Most of commands use arguments. There are two kinds of arguments:  num-
       bers  and  strings.   A	numerical argument is a value which is between
       -32000 and +32000. A string is always surrounded with braces. Variables
       always  begin  with  the character "$" and can contain both numbers and
       strings.



FUNCTIONS

       All functions use arguments. Functions can return both a string	and  a
       number.	The syntax is:

	    (function argument1 argument2 etc)

       Here is the complete list of arguments:


       (GetTitle id)
	      Return the title of the widget numbered id.


       (GetValue id)
	      Return the current value of the widget numbered id.


       (GetMinValue id)
	      Return the current Min value of the widget numbered id.


       (GetMaxValue id)
	      Return the current Max value of the widget numbered id.


       (GetFore id)
	      Return  the  current RGB foreground value of the widget numbered
	      id in the hex format RRGGBB.


       (GetBack id)
	      Return the current RGB background value of the  widget  numbered
	      id in the hex format RRGGBB.


       (GetHilight id)
	      Return  the  current RGB hilight value of the widget numbered id
	      in the hex format RRGGBB.


       (GetShadow id)
	      Return the current RGB shadow value of the widget numbered id in
	      the hex format RRGGBB.


       (GetOutput {str} int1 int2)
	      Executes	the  command str, gets the standard output and returns
	      the word which is in the line int1 and in the position int2.  If
	      int2 is equal to -1, GetOutput returns the complete line.


       (NumToHex int)
	      Return the hexadecimal value of int.


       (HexToNum {str})
	      Return  the  decimal  value  of  str, str must be an hexadecimal
	      value.


       (Add int1 int2)
	      Return the result of (int1+int2).


       (Mult int1 int2)
	      Return the result of (int1*int2).


       (Div int1 int2)
	      Return the result of (int1/int2).


       (StrCopy {str} int1 int2)
	      Return the string whom is between position int1  and  int2.  For
	      example, (StrCopy {Hello} 1 2) returns {He}


       (LaunchScript {str})
	      This function launches the script named str and returns an iden-
	      tification number.  This number is necessary to  use  the  func-
	      tions  SendToScript  and	ReceiveFromScript. The string str con-
	      tains the script name and some arguments.


       (GetScriptArgument {int})
	      This function returns the argument script used in  the  function
	      LaunchScript.   If  int  is  equal  to  zero,  GetScriptArgument
	      returns the name of the script.


       (GetScriptFather)
	      This function returns the identification number  of  the	script
	      father.


       (ReceivFromScript {int})
	      This  function  returns  the message sent by the script numbered
	      int.


       (RemainderOfDiv {int1 int2}): t
	      This function returns the remainder of the division (int1/int2).


       (GetTime)
	      This function returns the time in seconds.


       (GetPid)
	      This function returns the process id of the script.


       (SendMsgAndGet {comId} {cmd} bool)
	      Sends  the command cmd with identifier comId to an external pro-
	      gram ready to communicate with the script using a protocol  spe-
	      cific  to  FvwmScript. If bool is 0 FvwmScript does not wait for
	      an answer from the external program. In this case  the  returned
	      value  is  1  if the message can be sent to the external program
	      and 0 if this is not the case.  If bool is  1,  then  FvwmScript
	      waits  for  an  answer  from the external program and the return
	      value is this answer (a line of no more than 32000  characters).
	      If  the  communication  fails, the returned value is 0.  See the
	      section A COMMUNICATION PROTOCOL for a description of the commu-
	      nication protocol used.


       (Parse {str} int)
	      where str must be a string of the form:

			X1S1X2S2X3S3...SnXn

	      where  the  Xn  are  numbers  containing four decimal digits and
	      where Sn are strings of length exactly Xn. The returned value is
	      the string Sint.	If int is out of range (e.g., >n) the returned
	      value is the empty string. If str is not of the specified  form,
	      the  return  value  is unpredictable (but empty in the average).
	      This function is	useful	to  handle  strings  returned  by  the
	      SendMsgAndGet function.


       (LastString)
	      This  function  returns the "current working string" for the Key
	      instruction and the SendString command (see  the	COMMANDS  sec-
	      tion).  At  startup this string is empty, but when a Key binding
	      is detected (respectively, a SendString  command	is  received),
	      then this string is set to the string associated to the instruc-
	      tion (respectively, to the command).



CONDITIONAL LOOPS

       There are three kinds of conditional loops. The	instruction  "If-Then-
       Else" has the following syntax:

	    If $ToDo=={Open xcalc} Then
	     Do {Exec xcalc &}		  # List of instructions
	    Else
	    Begin
	     Do {Exec killall xcalc &}	  # List of instructions
	     Do {Exec echo xcalc killed > /dev/console}
	    End

       The second part "Else-Begin-End" is optional. If the loop contains only
       one instruction, Begin and End can be omitted. The instruction  "While-
       Do" has the following syntax:

	    While $i<5 Do
	    Begin
	     Set $i=(Add i 1)		  # List of instructions
	    End

       Two  strings  can be compared with "==" and two numbers can be compared
       with "<", "<=", "==", ">=", ">". The loop  "For-Do-Begin-End"  has  the
       following syntax:

	    For $i=1 To 20 Do
	    Begin
	     Do {Exec xcalc &}		  # List of instructions
	    End




COMMANDS

       The following FVWM command may be executed at any time

       SendToModule ScriptName SendString id sig str

       it  sends to any module with alias or name which matches ScriptName the
       string

       SendString id sig str

       When an FvwmScript recieves such a message it sends to  the  Widget  id
       the  signal  numbered  sig  and the string str can be obtained with the
       LastString function. Let us give an  example.   Say  that  you  have  a
       script MyScript with the widget:

	    Widget 50
	    Property
	     Type PushButton
	     Title {Quit}
	     ...
	    Main
	    Case Message of

	      SingleClic:
	      Begin
		Quit
	      End

	      1 :
	      Begin
		Set $str = (LastString)
		If $str == {Quit} Then
		  Quit
		Else
		  ChangeTitle 33 $str
	      End

	    End

       Then the command

	    SendToModule MyScript SendString 50 1 str

       forces MyScript to exit if str is equal to "Quit" and if not it changes
       the title of Widget 33 to str.



EXAMPLES

       You will find examples of scripts in the fvwm configuration  directory.

       FvwmScript-BellSetup, FvwmScript-KeyboardSetup, FvwmScript-PointerSetup
       and FvwmScript-ScreenSetup are a set of scripts that modify X settings.
       These  scripts  save  preferences into a file named ~/.xinit-fvwmrc (If
       you want to use another file name, give it as the first argument of the
       script).   If  you want to load these preferences at every startup, you
       have to include the line  ".xinit-fvwmrc" in your .xinitrc  (or	.xses-
       sion) file before starting fvwm.

       FvwmScript-BaseConfig modifies fvwm focus and paging mouse policy, win-
       dow placement, opacity and other features of the move and  resize  com-
       mands,  snap attraction and shading animation.  This script saves pref-
       erences into a file named .FvwmBaseConfig in the user's data  directory
       (i.e., $HOME/.fvwm or $FVWM_USERDIR if set).  If you want to load these
       preferences at every startup you must add the line "Read  .FvwmBaseCon-
       fig"  in your fvwm configuration file.  If you want to use another file
       name, give it as the first argument of the script.  When you  click  on
       Ok or Apply an fvwm function that you may define named BaseConfigOkFunc
       or BaseConfigApplyFunc is called.  This allows for  reloading  specific
       application  styles  that  the  script  has  destroyed (e.g., AddToFunc
       BaseConfigOkFunc I Read MyAppStyle).

       FvwmScript-Buttons is a buttons panel  which  can  replace  FvwmButtons
       (this  script  supports	popup  menus and requires xload, xclock, Fvwm-
       Pager, TkDesk).	FvwmScript-Colorset allows you to edit	your  colorset
       (see  FvwmTheme).   FvwmScript-Date  allows  you  to set date and time.
       FvwmScript-FileBrowser is a file browser used  by  the  other  scripts.
       FvwmScript-Find	is  an	elementary front-end to find.  FvwmScript-Quit
       allows to quit fvwm, restart fvwm or some other window manager, or shut
       down  and  reboot  the  computer.   FvwmScript-ScreenDump  is  a screen
       dumper. FvwmScript-WidgetDemo is a pure example script.	See  the  next
       section for FvwmScript-ComExample.



A COMMUNICATION PROTOCOL

       FvwmScript  is a weak (but simple) programming language. If you need to
       deal with a lot of data and/or you need to use complex  algorithms  you
       should  use  an	external  program (in perl for example) and "send" the
       desired information to your FvwmScript script. The first approach is to
       use  the  GetOutput function.  This is simple but you should rerun your
       external program each time you need information from it (and  this  may
       cause  performances  problems).	 The  second  approach	is  to use the
       SendMsgAndGet function which extends FvwmScript by using  any  program-
       ming language which can deal with named pipes (fifos). We describe this
       solution in this section.  (A third approach is to use  fvwm-themes-com
       from  the  fvwm-themes package, but in fact the SendMsgAndGet method is
       an implementation of fvwm-themes-com inside FvwmScript and  this  gives
       better performance).

       Basically, you start an "external" program (the program for short) from
       your FvwmScript script (the script for short). This program runs in the
       background and you use the SendMsgAndGet function in your script to ask
       questions or to give instructions to the  program.   The  program  must
       strictly  respect a certain communication protocol.  First of all there
       is an identifier comId for the communication,  it  should  contain  the
       process id of the script for a good implementation of the protocol (use
       the GetPid function and pass the comId via an option to	the  program).
       The  protocol  uses two fifos, in the FVWM user directory, named: .tmp-
       com-in-comId and .tmp-com-out-comId.  The  program  should  create  and
       listen  on the .tmp-com-in-comId fifo. Then, when FvwmScript executes a
       function of the form:

	      Set $answer = (SendMsgAndGet {comId} {cmd} bool)

       FvwmScript writes the cmd on this fifo.	This way the program can  read
       the cmd and can execute the appropriate action (it should remove the in
       fifo to support multi-communications). If bool is  0,  FvwmScript  does
       not  wait  for  an answer from the program and return 1 if the previous
       actions succeed and 0 if they failed (then the program should "go back"
       to  the	in fifo).  If bool is 1, then FvwmScript waits (20 sec) for an
       answer from the program and in turn returns the answer  to  the	script
       (note that bool is not passed to the program as it must know which com-
       mands need an answer). To answer, the program creates the .tmp-com-out-
       comId  fifo  and writes the answer on it. The program should wait until
       FvwmScript reads the answer and then it should remove the out fifo  and
       go  back  to  the  in fifo. The answer should consist of one line of no
       more than 32000 characters (take a look at the Parse function to handle
       multiple lines as one line).

       A  simple way to understand this protocol and to write scripts and pro-
       grams that use it is to take a look at the (not useful)	example  Fvwm-
       Script-ComExample  and fvwm-script-ComExample.pl (that can found in the
       FVWM data directory). Moreover, this  implementation  of  the  protocol
       solves  questions  as: What to do if the script exits for a bad reason?
       What to do if the program exits for a bad reason? ...etc.



BUGS

       FvwmScript crashes if widgets are accessed that have not been  defined.



AUTHOR

	      Frederic	 Cordier   (cordie97@cui.unige.ch   or	f-cord96@univ-
       lyon1.fr).



CONTRIBUTOR

	      Eddy J. Gurney (eddy@gizmo.aa.ans.net).



3rd Berkeley Distribution	  3 July 2001			 FvwmScript(1)


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